![]() The only known solution to this is to manually remove it via cleaning or use DFHack. use resulting DungeonSet.zip for preferred installation method. open both archives and copy everything from 'DungeonSet Triangles.zip' to 'DungeonSet.zip'. Example: Spoiler (click to show/hide) Installation: - download DungeonSet.zip. The only real problem can be that the amount of blood on the map can eventually overload your computer and kill the fort via 'fps death' (basically slow it to a crawl). This patch changes default Dungeon Set ramps to a more classic triangle ramp indicator. Some minor negative thoughts can be caused by the dirtiness. Unless you are in an evil biome or have some other source of blood with 'special properties' on your map it should not be a grave issue, as said contaminants don't affect movement. Thus, the amount of blood (and other contaminants) on the map can increase without limit. Otherwise place the image/palette as described in Step 2. Example to compare: Default DF settings Custom DF settings clinodev 4 yr. If using the Complete Package, simply copy the data folder to replace the one in your Dwarf Fortress folder. It may multiply itself into multiple blood pools! (See ). The default tileset is curses640x300.png which translates to an 8x12 tileset so if you can find one that's listed as either 640x300 or 8x12 you're golden, but sadly square ones won't render properly. ago I prefer ASCII, my recommended setup: Tileset: Nagidal square ASCII Tileset (personally like 'plain' version) Color scheme (default sucks): Natural or Lee When using DF's TWBT (TextWillBeText) I throw in Curses Vector for text. Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else. Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Splatters can upgrade to smears by being repeatedly tracked. If using the Complete Package, simply copy the data folder to replace the one in your Dwarf Fortress folder. Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. There's a known problem/bug in the game where blood tends to multiply itself. ![]()
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