Coming in different sizes, shapes and projectile types, all of them are loosely inspired by popular shows or franchises like Gradius or Phalanx and colours might give you an impression that you can choose from. One aspect that makes most space shooters enjoyable is the selection of spacecraft from a drop-down list. Sit back and relax in your cockpit while you watch the numbers go up like the Wall Street brokers. The space shooter aspect is kept empirical, just swipe around the screen to dodge incoming bullets and steer clear of the aliens' straight trajectory. This is where your real mission lies: Pull out all your invincible skill to get rid of the swathe of aliens, letting 50 of these critters pass will result in defeat. In the bottom right, the game displays a counter for the lucky ones that go to your backline, with the limit set to a stringent 50. The longer the game goes on, the strategy they opted for would be "quantity over quality" instead of having attack patterns to stimulate your reflexes. Instead relying on kamikaze with a slither of silver lining to doom you at point-blank range. They don't travel in any coordinated pattern, nor do they shoot any projectiles. Sailing the vacuum ocean of the cosmos, the screen will be littered with Elvis's underlings flying straight at you. Galaxy Defender is just one of the latest to do this - here’s what our friends at had to say about it… As one of the oldest of all genres, space shooters are deeply tied into the history of gaming, and the simplicity of the genre means there’s plenty of ways a developer can put their own spin on them, creating a unique product which still rings the nostalgia bell.
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